![]() Note that macOS’s HID implementation overrides Dolphin’s direct communication with the device, so it doesn’t support having multiple controllers plugged in. Dolphin can communicate with it directly, though, and will support the Wii U mode, which can fix some bugs with the additional ports. This adapter has a switch so you can use it on PC as well as console, which will turn it into an HID device rather than a proprietary console only one. You can get an official one, but the Mayflash adapter seems to work fine for half the price. Support may vary though depending on the adapter you get. You’ll need an adapter of course, but Windows and Mac should be supported by default through HID. However, the current release doesn’t work either, so you’ll have to build the latest commit from source in Xcode, update a bunch of build targets, fix a few errors, sign it with an Apple developer account, and then after all that you have to boot into Recovery Mode and disable system integrity protection to install it. Only then can you properly connect the controller. MacOS Sierra broke support for the only driver, Wjoy, but it was updated on a new fork. System-wide use is technically supported, but we heavily recommend finding a new controller. Mac is supported in the same way-only in Dolphin. Dolphin, the Wii emulator, supports using them as inputs, but we didn’t have any on hand to test system-wide use. Windows will connect the controller by default, but it may not be usable as a controller in all apps. RELATED: How to Connect the Nintendo Switch Joy-Con or Pro Controllers to Your PC Wii Remotes and Wii U Pro Controllers Nintendo’s Switch Pro controller works automatically after you connect it via Bluetooth on Windows and macOS, but you’ll have to set it up in Steam to use in games. Also, if you’re crazy, you can forego the adapter altogether and splice together a couple of cables, although we don’t recommend this. MacOS has an older driver, but it may not work on newer versions of macOS. You’ll need an adapter and some custom drivers, but it doesn’t seem entirely easy. Due to problems with kernel extensions (kexts,) wireless support causes kernel panics, and is disabled in this driver. ![]()
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![]() ![]() Momo Müller keeps putting out superb unofficial editors for popular gear – and the latest to get the treatment is KORG’s pint-sized FM synthesizer. ![]() And with the ability to now explore sound, while jogging through the presets, coupled with fan favorite functions like song chaining, and new a really powerful arp, I think it’s safe to say that FM is going to be showing up on a lot of stages, in various DJ booths, and more home studios around the world.Manage all that FM sound depth of your KORG volca – or dust it off, if you need – with this handy editor for one of the most unique little instruments from the past years. But, when you get your hands on it, you’ll discover it’s one of the most easy going, and best sounding volcas, of the pack. From a distance, it might sound like the rigid, antiquated DX-7. If that explanation is as difficult to pick up as it was to write, suffice to say, this is a great mode that can be used for transitioning, breaks, and new patterns with very interesting timings.īut, if things sound a little too far out there, after enabling all these cool new features, there’s another function brought over from volca keys-The metronome. In this mode, when fewer than 16 steps are selected, the pattern timing is compensated so that the pattern will still occupy the same playback time as a pattern at a 16 step resolutions. Speaking of breaks, there is a new feature called Warp Active Step. This is so welcome with the volca FM, as it’s a synth and a volca that is definitely as expressive as volca keys, and those slower resolutions make great transitions, and breaks. Like volca keys, you also have the ability to switch to half-time, and a quarter-time resolutions. So, it’s nice to see Korg continually raising the bar, technology, and the ability for an artist to write more complicated pieces for live performance, recording, and free form. As you’re probably aware, if you have more than a couple of volca devices, those 16 step patterns can become quite a limitation, over time. Where volca sample has only some of its patterns set up specifically for song chaining, with volca sample, you can chain any of the patterns, simply by holding the Memory button, and selecting the range of which patterns will play back in a chain. Though, with volca FM, chaining doesn’t work quite the same, per se, as volca sample. We initially saw the Pattern Chaining function with volca sample. I really love the way that Korg is continually upping the ante with the sequencer, as the volca line develops. I could let go of the need to wrap my head around FM synthesis, and finally have some fun with it, and have something very cool to show for all of my effort. ![]() ![]() And, to be honest, this is where the fun really began to form for me. But, honestly, I spent a lot of time simply modifying the Algorithm knob for different patches, just to see what would happen. So, you will find yourself doing some toggling. All the parameters of the DX-7 are there. What’s so nice is actually being able to see the names of the patches, save patches, and even go into EDIT mode so that you can edit patches. well, without creating a run-on sentence, I can say that have made me a true FM convert. However, after having used Korg’s more modern way of interacting with the guts of a synthesizer that is much more complicated than any other volca, as well as a synth that was really just complicated to program. Initially, this was the volca I was the least excited about. Personally, I have never exactly taken off with FM Synthesis. The fully editable Arp, which includes multiple resolutions and directions, and especially when MIDI’d to a bigger keyboard, adds a level of polish and ease of use that the other volca units just don’t have. Simply hold a key (or, two), while recording, and then go back and tweak till the night (or, show) is over. My favorite addition is the the Arpeggiator. There’s also an optional Chorus that can be enabled with FUNC+Step Button 4. And, you also have the option for Unison and Monophonic. You heard right! The volca FM is polyphonic! In Poly Mode, you can play up to three keys at once. 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RoC and TFT consolidated into one executable/World Editor Data migration: user data (saves etc.) now stored in Documents folder Max file size increased from 8MB to 128MB Improved Windows 7/8.1/10 compatibility Includes Acts II & III of the TFT Orc Bonus Campaign Numerous new features and upgrades to Reign of Chaos Gold Master Version of The Frozen Throne ![]() ![]() ![]() Re-size & convert many object formats Re-size all versions of Wilcom-supported object-based design files, including: Wilcom TrueSizer e3 Desktop Release Notes 8 Improved production worksheets Print barcodes in production worksheets New Transform by Reference Line Numerically Improved design-manipulation New Mirror by Reference Line Wilcom TrueSizer e3 Desktop Release Notes 7 View multiple colorways of an EMB design. 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Wilcom TrueSizer e3 Desktop Release Notes 3 Save designs in many industrial and home expanded machine formats Make sales presentations and sales printouts View designs in TrueView and normal stitch view Read and convert many popular industrial and home expanded/condensed file formats Based on the same core software as Wilcoms acclaimed professional embroidery design software, TrueSizer provides the same unique advantages of the all-in-one EMB file format. It allows you to view, modify, read and convert, and output high quality embroidery through its easy-to-use commands and tools. What is Wilcom TrueSizer Wilcom TrueSizer e3 is a free universal file conversion tool offering full compatibility between industrial and domestic embroidery file formats, as well as full design scalability. ![]() Wilcom TrueSizer e3 Desktop Release Notes 2 10 Object file formats.11 Commercial stitch file formats.11 Home stitch file formats. Why not make your own EMB files?.10 Supported file formats. 8 Improved production worksheets.8 Re-size & convert many object formats.9 Improved user interface. Read & write Wilcom EMB e3 file format.5 Selection of free designs. 3 The EMB advantage.4 Whats new in Wilcom TrueSizer e3. ![]() ![]() ![]() The game has a heavy focus on combos the girls can now grapple onto opponents by tapping the R button, making it easy to follow up launchers and keep enemies juggled in the air. With a more consistent framerate and the ability to lock onto opponents, battles are smoother and attacks flow effortlessly into each other. Unlike Senran Kagura: Burst, Deep Crimson moves away from its arcade brawler roots with faster fights where the characters can move around more freely. Senran Kagura 2 is totally weird and creepy, but not entirely in the way I was expecting. It’s safe to say that anyone who approaches this game because of their fetish for breasts might think differently after a look at the final few bosses. I was ready to dismiss the game for its focus on fanservice, but then I encountered a boss fight that involved an evil goddess descending from the heavens only to have her breasts pop out and turn into Madballs. Spiders, centipedes, ogres and all kinds of hellbeasts are depicted with giant bouncing breasts and it’s all so absurd that I can’t hate it. The philosophy of “just add a pair of breasts to everything” is taken to hilarious extremes. Yep, Senran Kagura just can’t quit with the tits, and the series’ obsession with breasts pervades every aspect of Deep Crimson’s design. It’s impossible to take seriously with the character designs, especially when all of the drama is balanced with an equal helping of anime slice of life shenanigans and boob-grabbing nonsense. For a game marketed with cutesy anime girls the plot goes to some strangely dark places everyone has some kind of tragic backstory and the business of slaying demons is as bloody as you’d expect. There’s some serious tonal dissonance in Senran Kagura 2, but it mostly works out in the game’s favour. ![]() Considering how seedy the game is with its pervy transformations and clothing damage, it’s nice that the writing makes some effort to portray the characters as more than just sex objects. Unlike the collection of worn-out anime tropes and bizarre fetishes I encountered in Shinovi Versus, the cast of Deep Crimson have distinct character arcs, differing ideals and are driven by their relationships with each other. Other gags fell a bit flat for me (you can only make so many sexual harassment jokes), but the characterisation of each of the girls is surprisingly deep. Yeah, Mirai might not have sworn like a sailor in the original release, but for a character who so earnestly wants to be treated like an adult her constant f-bombs fit perfectly. Though all of the voicework is still in Japanese, the localisation is solid with plenty of funny lines that take some liberties with the translation. The story is told through a mix of visual novel style walls of text, chats between characters and cinematic 3D cutscenes. Eventually both teams have to join forces in order to fight some unsurprising corruption in the evil ninja academy and an army of demons raising hell in Kyoto, a plot point that plays into the sequel’s new focus on co-operative combat. As always tends to be the case, the villains are a more interesting bunch than the heroes, so thankfully Deep Crimson mixes the stories of the Hebijo girls into the main narrative and makes them all playable. Like the first game, Senran Kagura 2 follows a clash between rival clans of good and evil ninjas – in this case the impossibly busty schoolgirls of the Hanzo and Hebijo academies. Though the gravity-defying blobs the game calls breasts might still be Senran Kagura’s primary selling point, there is thankfully a bit more to it this time around. I still have my misgivings about the game’s aesthetic, but the fast-paced combat and bizarre tone definitely filled a niche on the console’s library. My only experience with the series prior to this was the Playstation Vita spin-off, Senran Kagura: Shinovi Versus, a game I didn’t care for at all, which made it even more surprising when I ended up enjoying Deep Crimson quite a bit. That said, there is more to Deep Crimson than finally making good on the producer’s promise of viewing breasts in stereoscopic 3D and there are some welcome refinements to the brawler gameplay. ![]() Though it wouldn’t be particularly professional to do so as a reviewer, Senran Kagura 2 is absolutely the kind of game where it is reasonable to dismiss it based on the premise alone. It’s still all about teenage anime girls fighting it out in the perviest way possible and it’s bound to be a style that will alienate most of the console’s audience. Let’s just get this out of the way first: Senran Kagura has always sold itself on the breasts of its female protagonists rather than the actual gameplay and on the surface this sequel is no different. Release date: August 27th, 2015 (EU) – September 15th, 2015 (NA) ![]() |
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